Thread: R66 ship stats
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Unread 4 Mar 2016, 14:20   #93
Krypton
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Join Date: Dec 2009
Posts: 662
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Re: R66 ship stats

Quote:
Originally Posted by Kaiba View Post
The only issue with patrikcs set is the fort aspect. As a set of stats on face value they are balanced. Intact there has been very little mentioned about changes, just the style of play they represent. But this leads more to my point that people have massive variations on opinion on a single set so how could 2 sets be open to public voting. People always want a personal advantage, so they will pick at things in stats to better themselves rather than thinking of the bigger picture
This isn't about personal advantage...it's about variation and not sending everyone down the same path.

The games already gotten way to simple, boring and tedious e.g. with the nerfing of MC's. You're basically limiting people to "this is the way you have to play". Why? Why can't we have variation?

It's easy to play any set of stats as a fort...not so easy to play any set as a random

The way the people in charge think here is so narrow minded and stuck in its ways. It's like the Arsene Wenger managerial philosophy applied to PA.
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