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Unread 22 Sep 2010, 15:41   #72
Ave
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Re: Planetarion Redesign

Quote:
Originally Posted by Light View Post
The cheaper you make it to land for roids, the harder it becomes to defend. As this game is centred about defending each other, you cant just make defending extremly hard to do.

Salvage doesnt encourage any battles, as it will still be the same thing. If attackers get 20% salvage, defenders wont just cover it till theirs 200k+ value on the attacking side due to salvage.. they will defend it until the attacker is in the minus value.



but no experienced or active player decides targets based on XP (unless a late signup). Targets are decided on roidgain and chance of success, mainly as XP is a useless score and doesnt add anything but score.

Its also extremly beneficial even with XP to just noob pod people, as consistently getting 75 roids a night will provide you with a top50 planet (top10 maybe).

XP also encourages people to crash their fleet, which is extremly the wrong thing to do. Planetarion is played through value, you should not crash your value under any circumstances unless its the end off the round and the XP payoff is good.



Thats just creating a whole world of balancing problems and introducing a more complicated system which doesnt really add much other than an extended bash system.



Its a question of weither they're viable in PA, as PA has a highly evolved meta-game where everything has been analysised and the best strategys are now what we play with. We dont get any battles, simply as value > *. Introducing more score mechanics doesnt really help or it fundementally changes the way PA is which alot of the PA community would dislike.

I dont think hardly any one wants to make PA XP based rather than value based by buffed XP by the amount required to do any good.





or you just give people basic scans at the start of the game, then allow players to research better scans later. No need for creating new accounts.
It makes it harder to defend for the top players too and they have the roids and they will defend to protect them, when they potentially lose more than they can gain.

XP and fleet morals again make sure the ones on top gets attacked.
XP needs to be turned as goods instead of free score, thats been stated many times. Then it is benefical to collect xp in the long run. Also if the people refuce to def, u get the xp for free, loss free.

The ones on top will defend when they got most to lose and they cant get same kind of xp boosts as the people below them.

Fck your value, its pure sht approach. XP is far more benefical for the game.

XP isnt to crash fleet, when do u people get it, it is to encourage landings and encourage to attack people on top. When u crash hard enough, u cant win no more, its not away from the player crashed on, more likely he helps his alliance gain stronger position, even he would self lose some. Landings for kills! Landings to make others suffer! Get it? Landings at risk of gaining great amount of roids and xp, but making your value and fleet weaker for days.

the "new account" can be just a page as fleet or population is, its just moon related issues.
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