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Unread 18 Mar 2009, 20:36   #10
Mzyxptlk
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Join Date: Aug 2005
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Re: New scanning system

Quote:
Originally Posted by Devlin View Post
Your tech solution still leaves smaller alliances and solo players unable to defend against distwhores. It seems we're both addressing different problems tbh. You hold the opinion that scans should be more accessible research-wise, while I hold the opinion that dists need nerfed.
No, we're addressing the same problem, you're just approaching it from the wrong way and therefore fail to solve it. You state in your opening post that you feel alliances (and indeed, planets) shouldn't need dedicated scanners. So far so good, we're in agreement.

However, to achieve this, you're looking to nerf disting. But this doesn't solve the problem. Alliances will still need dedicated scanners, because jumpgate probes and advanced unit scans require a big investment, research-wise.

On the other hand, changing the techtree does solve the problem. When people only need to do 2 researches (Cloak Scan and Enhanced Landing Scan) and only need a few amps to be able to scan the vast majority of the universe, dedicated alliance scanners become a luxury rather than a necessity.

While this does leave people vulnerable to disting, disting is not nearly as effective as building FCs. As a major strategy, it's pretty much dead. I have no issue with that one dister in a hundred getting this small advantage.

Quote:
Originally Posted by Devlin View Post
Basically, I want the pre-PaX scan system back. You remember it, eh?
In light of the above, the pre-PaX system was cumbersome, overly complicated and added absolutely nothing to the game that dists/amps do not already do.
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