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Unread 7 Mar 2019, 18:52   #54
BloodyButcher
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Re: Forts and whining

Quote:
Originally Posted by [JungleMuffin] View Post
My name isn't CBA, this isn't about me, or you, it's about the game, so try to put aside your own self interest for a second and talk about what is the best for the game, not you.

You cannot genuinely argue the point that XP is balanced when alliances stop defending and 20 man escorts provide more score than genuine attacks.

Every alliance has people that DC for others, arguing that they don't, or arguing that XP is balanced is simply burro merda.
I dont think you have enough experince to be making advices on what is good for the game and what is not good for the game. You should learn to listen to seasoned veterans like me, jph and CBA.


Tags did not stop defending because of only the XP formulae, and the main reason for tags not defending was certainly not the XP formulae.

When it was publicly known 1 week before tick start that two big blocks go into the round with the sole purpose to fight each other for the majority of the round, the MC/full round XP whores took a tactical and strategical bet that landing would be pretty easy because of the blocks and stats.
If the round winner was decided by highest average score rather than highest total score, BowS wouldve won this round by a countrymile, but not because XP in itself is flawed.

Alliances can only manage to cover X amount of incs, and X might vary from tag to tag. When p3nguins, CaRn, ND, Heresy, Faceless know that every 2-3 days they will be getting incs in the region of 2-300 fleets there is very little point to try save the roids or defend at all.
All BowS had to do was to figure out what tag was getting 2-300 incs and just try sneak in ahead of them for free lands.

This how ever would be much harder under what could be called "normal circumstances" in this game, where 75% of the universe has not agreed to block up that early ahead of tick starts.



"If P, then Q"

We can agree on what Q(XP being very strong) was last round, but the XP formulae is weaker than ever before imho. But we dont agree what P is.
Its been 25 rounds, or 5 years, since the introduction of the "military centers", and 15 rounds since the "war bonus" was introduced.
Its not like the strats wiz in this game suddently all solved out how to (ab)use XP to their advantage.

Look at the past stats to get a clear overview:
R79 - Heavy MC round(mainly only Ultores who ended 6th!) http://pirate.planetarion.com/showthread.php?t=201758
R78 - Light MC round http://pirate.planetarion.com/showthread.php?t=201721
and R80 - Heavy MC round http://pirate.planetarion.com/showthread.php?t=201793

Only 1/3 rounds since the last change has XP been viable for planet ranks, which leads me to the conclusion its not the formulae that is way off, just the alliance HCs out there and stats that eventualy needs to be changed to avoid another R80 in the future.
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