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Unread 13 Mar 2009, 23:48   #1
CBA
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Difference between Round 30 Alliances

There're undoubtable differences between the alliances playing the current round of planetarion. Some player actively, some play inactively. And some would believe some have, 'better', players than others. All alliances have one mutual goal it would seem, to do well. While for some alliances this means to be ranked #1 such as Omen for an example, other alliances have goals such as top avg score, such as Dark Lords Rising.

The planetarion community fails to see the differences between each alliance and many threads on the forums discuss, indetail why such alliance A, beats alliance B, and why C did this, etc etc. But the results through most rounds are not unexpected and the alliance with the best attributes generally wins.

Firstly, Lets take F-Crew for example, this alliance has been around since the start of planetarion or near enough (afaik they have played alot of rounds). F-Crew has never won a round but are currently playing Round 30. Now lets compare this alliance to NewDawn who have played alot of rounds.

Current standings:

F-Crew: Score Rank = 14th
NewDawn: Score Rank = 2nd

So why is this. F-Crew have alot less members but looking at their avg score, this cannot be hold truely accountable because of this

Avg Score rankings:

F-Crew: 15th
NewDawn: 4th

Meaning NewDawn avg score is much, much better then F-Crew, So generally the individual player is better at newdawn then the current playerbase at f-crew.

NewDawn are different to F-Crew in their whole gaming approach. F-Crew dont emthasis activity on their members like NewDawn, NewDawn require some degree of commitment, A fleet a day will keep a kick away? Something medicore like that, Although ND dont have many active DC's (it would seem), compared to F-Crew they have alot more willing defends and the competance to run defence of their planets.

For arguments sake I will put NewDawn in the same category of VGN/Conspiracy (CT to a certain degree, will explain why later), I will put F-crew in the same category as Factory,HR,HA,HF,Red and ASS, although some maybe a tad better then others etc, all try to gain defence in there own little ways, but all of these alliances are fairly useless when it comes down to it. In this round I would say F-Crew is at the lowest of these categorys.

Basically these lower tier alliances lack commitment, are too friendly to the "newbie" player, will allow inactives into their alliances. There're also other problems with these alliances such as inactive HCs, HCs willing to accept change and so on. Also the members dont seem as active, dont login to IRC twice a day and such.

Ok so now lets compare Vengeance(VGN) and 5th element(xVx). Both of these alliances seem capable of playing, with both alliances have decent roid gains at certain periods of time during the round and both alliances showing(if little) attempts at defending their planets. Scores have been fairly close throughout the round - http://www.sandmans.co.uk/?p=compare...k=&type=values

So thats fair enough. However I would like this moment in time to state that from my own experiences VGN are by far the better alliance this round.. Both have a mentaliity to do well, Refer to my "alliance aims" at start of post. However xVx dont have very active planets, coverage is weak, and people dont wake up in night to defend there planets. VGN has better def capabilities, but simply people are not active enough and just dont do that well generally because of HC holding planets back by their "newbish ways" and also the HC's also have a tendancy to decide to flagship a couple of planets to decent ranks, i.e. Stuhlman (generally). This round a couple more added to the list. But this is why i would rank VGN in a higher category to xVx because of individual player commitment...

Conspiracy so far have done, again in my opinion, very well politically. Avoiding any degree of incommings for LONG periouds of time this round and maintained a massive roid lead all round, up until today where they dont have the roid lead! (pretty much). Now why am I putting CT below the top of my categorys listing? Basically Conspiracy have some good planets. Thats true, high ranking, active, decent players running big CT planets. However the problem with the majority of these players are, they like to leech def and dont play FOR conspiracy, there alliance, respectively. The HC cannot do politics to save there lives, heh. The HC do silly things which let Conspiracy decent players down and morale drops because of this. Morale is high when CT sit on fence but being forced to come off fence this round and not be as fencing as usual has not helped in recent weeks! I just dont think CT have the DCs or members to actively, and willingly want to win this round. And the commitment are not quite as good as a couple other alliances. I'm sure Conspiracy players will flame me for this but at the end of the day, the alliance AS A WHOLE are not as good as other alliances, simple.

Now to Omen, Omen this round seem to have alot of good aspects, firstly they went into the round with more members then any other alliance, and went in with a freash and decent officer group willing to do what it takes to win the round with ease., or attempt to. Omen have ALOT of talented players and alot of activity, Omen have good tools and a fairly decent BC/DC team. However the Omen players seemed to have lacking morale at times and get "sick" of the big teamups, "sick" being a word I've heard alot when Omen players talk about their attacks etc. Something which you dont get from an opposing alliance, but I'll save that for now. Omen have some of the most experiences, decent HC team around, mactanzu/kaifux and so forth, however members seem to not care about the round win as much as they should and are simply not as active or as decent as previously thought. Defence is also too concentrated from the way i look at it. Some planets def leech too much, although this is no where near a big of a problem as seen at Conspiracy camp, aka Ronin, Its still a problem at Omen HQ, aka Light . Some planets gain alot of defence ofcourse but excessive amounts where other players could of been covered saving more roids and more morale should of been advisedly coordinated first, again, in my opinion.

Other interesting alliances this round, are the following:

Hirr: Funny alliance, crazy attacking plans which ends up in big fleet losses and alot of value loss, but some good XPs gains noticable I have seen. Simply dont have the capacticy/skill or willingness to defend well etc, I dont think they aim for defence, more for the attacking Which is fair enough. But will never achieve a top rank.

DLR: Dark Lords Rising, are a decent alliance playing for value with a small playerbase, 23 members. Taken out and will be taking out alot of big planets and defence seems quite good, although because of the limited number of def fleets, against a bigger alliance, DLR could simply be bullied But DLR are known to take all hostiles fairly seriously. Not enough members to win!(just)

Orbit: Have shown decent willingness to aim for rank #7 as i have spoke to alot of HC there, I know there're aims and rank 7 is what they want and they quite easily whipped ASS into shape when those alliance went to war, which was very fun watching that war via sandmands. well done orbit. Orbit have a very much zero tolerance attitude when it comes to politics as well.. /me waves at Crowly. Dont have the defence capabilitys to win, DCs not active enough, calling not used etc.

So the alliance which has the most difference to suit gaining a top rank at planetarion in round 30 are, in my opinion Ascendancy. Although Ascendancy have had a few emo quitters on the way and other alliances using the "phone system" as efficently as Ascendancy, such as Omen, it just seems Ascendancy have a better approach to the game. Firstly there're politics seem alot better. Wish/Omen seem to be too sly and dodgey which results in alot of backfiring, short term morale boosts is more of the 'Omen way', whereas Ascendancy prefer longterm strategys of success which is the +1 out of 3 things I would say make them alot better then the other alliances this round. Most of the alliance going Zik makes hellova difference with fleet dynamics comparing to all the other alliances approach. The activity the lata parts of the round are also majorly noticeble. Due to Zik being the "slow" race and such, +2 on my list will be the activity in #ascendancy due to latesignups, late recruiters is boosted dramatically whereas other alliances tend to suffer and indeed lose alot of members, just look at number of planets in the tags of the top 5 alliances. Only in lata periods of time have Ascendancy gained the most members. Internal fleet organisation would be my +3 aspect as well. Members are alot more forward in organising fleets, getting missions together, setting up retals, although clear happenings of this went on at Omen when Kaifux entered with big retal list being empathsised and pushed though, it seems Ascendancy have the most activity and also with the constant Asc activity and skill, it helps morale boosting for the whole alliance. There are also other aspects which make Ascendancy and Omen stand out, Like the intel teams, scanners, tools on both parts(both using munin kinda, soz newt). Which puts these two alliance at the top. But in my opinion the main difference is in Ascendancy each player puts more commitment in then other alliances and uses their fleets more often and with better coordination, with some great dcing from a few individuals who know as you are. Also without rabbiting on too much, watch how politics is played.. the ones who dont make "silly descisions" will normally prosper.

In conclusion I would say, people need to stop whinning and moaning on forums about there're alliances doing this, this and this, and actually think about the bigger picture, Why there're alliance is not as good as others, or why their alliance are better then others and so on.

Thoughts please?
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