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Unread 21 Feb 2008, 07:53   #20
Sun_Tzu
Arrogant Fck
 
Join Date: Jun 2002
Location: Helsinki, Finland
Posts: 1,031
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Re: New feature; blow up your own constructions

I'm going to agree with those who say this would not be preferable. On the one hand, on a personal level I understand the wish to remove useless buildings; I have 9 res centers that I used to boost me to be one of the faster on eta-teching and bs-teching early on, but which now sit idly being of litle use. I'd gladly remove them in favor of more factories, amps or dists, but I'm not willing to risk taking out an FC instead.

However, I realize that this is again a trade-off in priorities. Just as I'd gladly pick a government that boosted research early on and then changed to feud for cheap ships later, I realize that there need to be sacrifices for different paths. It helps differentiate between different players. It keeps us from becoming one big gray mass. It's not much, but atleast it's something.
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