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Unread 16 Dec 2014, 20:42   #19
Mzyxptlk
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Re: Isils round 60 stats

Quote:
Originally Posted by BloodyButcher View Post
Because it cant kill. Its reliant at being valuewise better than all other races
I asked you for a reason why the Beetle specifically should be able to EMP other Co at 140% at T2. A generic "Beetle should be good" is not what I was looking for.

Quote:
Originally Posted by fortran View Post
Comparing r54 and r56
Cost / ER is the wrong number to look at. Keep in mind, 99 E/R is twice as much as 98 E/R: 100 guns block exactly 1 ship with 99 E/R, but they block 2 ships with 98 E/R.

Look at the full picture:

T1 Eff = [Beetle guns] * (1 - [Target ERes]) * [Target cost] / [Beetle cost]
T2 Eff = 0.6 * [Beetle guns] * (1 - [Target ERes]) * [Target cost] / [Beetle cost]

Here's the Beetle in rounds in which it fired at Fi/Co, skipping rounds in which it did so 0 loss:
R56 Phoenix: 91%
R56 Beetle: 115%
R56 Wraith: 125%
R56 Cutlass: 120%
R56 Lancer: 117%
R54 Phoenix: 101%
R54 Beetle: 80%
R54 Cutlass: 119%
R52 Beetle: 109%
R52 Thief: 96%
R51 Beetle: 137%
R51 Cutlass: 125%
R51 Defender: 132%
R50 Beetle: 109%
R50 Inforza: 96%

Average: 111%
Average in R56: 114%

It would be a good idea to reduce Beetle T2 effs to about 105% in a set of stats in which Co was powerful the last time we used them. We certainly should not increase their Effs to 130%.
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