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Unread 23 Feb 2016, 09:14   #25
Munkee
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Join Date: May 2007
Posts: 634
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Re: Change of buddypack system

Well everyone in p3ng at the very least knows I'm 100% against forts. However, last round butcher and others spent a lot of their time moaning about the amount of naps p3nguins had.

In reality, p3ng had to have ingame, visible naps in order to survive. We cant do fort deals where we have no forts and we cant do 3max or 4max planets as it just benefits the fort allies again. So for us being spread out the option is full nap or nothing (just about). As I posted in the last round who wins type thread p3nguins would fort this round to prove a point.

In my opinion point is proven as more of you are starting to see the issues with fort allies. It does not mean I agree forting is right, but I have to say my life has been much easier and lazier by being a fort ally than the work I had to put into the game when we were spread out. With that being said I'm happy with how p3ng performs in both scenarios but the way in which incoming occurs is harder.

In a spread out ally you will receive standard incoming for the first 100-200 ticks, after that your incoming increases (we had nights of 100+ inc from random raiding) up until the point of alliance wars/blocks forming. This is usually somewhere around tick 700. After that your incoming drops to say 40 a night or less. After that the only times you see inc is when there are people dropping out of wars and going back to "gal raiding" or if you are part of the war and being specifically targeted.

My experience of forts this round is standard inc first 100 or so ticks until you get some deals in place. After that unless you are part of a war the most you see is 40 inc a night. This then reduces if you are not part of block war, or increases in short spikes if you are on the receiving end.

Overall though, forted allies who sit out and just randomly take chances at other allies will always out grow those who are spread out. P3nguins previously lost out on this when we were spread as you could never grow value during the first half of the round. When it then came to wars you were having to deal with targetting plus those allies random raiding.
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