Quote:
Originally Posted by Patrikc
100% or 5% gain makes no difference as it has the same issue: it will benefit the few, meaning you have to take those few into account when creating stats - making Zik as a whole worse.
You can make balanced stats that would put all races at the exact same average value/score/ranking, then Zik will dominate at the top because of possible value gains. It's too feast or famine.
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Yes I agree. Cath suffers this a little bit, but Zik suffers more, even if you nerf it and give it bad d/c
For reference, we have a box where we set the % of steal to die - it's a matter of seconds to change it from 100% to 50% or whatever, so the combat engine isn't the issue. It's just if anyone can come up with reasonable stats where this isn't unfair on most players.