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Unread 9 Jul 2013, 12:18   #1
Appocomaster
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Round 53: Government Changes

In Round 53, there are a few changes aimed at the government area of Planetarion. As it's still not completely set in stone, there are a few details that can still be changed, depending on the reaction.

There is a new, non-selectable government called "Anarchy". Its "bonuses" are as follows:

Mining output: 25% lower
Research: 25% slower
Construction: 25% slower
Production time: 20% slower
Alert: 15% lower

Resetting/changing Government
If a planet wishes to change their government, they can place their planet in "Anarchy" for 72 ticks. At the end of this 72 ticks, they can select a new government.

This is quite a negative government but, comparatively, it's probably still worth taking democracy and then at some point around tick 400-500 changing to corporatism - it may be worth changing all the governments to be a little less powerful, to make this a slightly less clearcut choice.

Forgetting to set a government
We're sticking with the 168 tick limit, though there is now a mail reminder with 24 ticks left to remind you to set your government.
When you create your planet or when you come out of "anarchy", you have 168 ticks to set a government. If this period passes, you will have to "reset" your government again, with the 3 days of anarchy, before you can select a government again.

Covert Op
There is also a new covert op, which is added after structure destroying. It is called "Government Subversion". It converts the government of the target planet to "Anarchy" for agents/5 ticks; a minimum of 20 agents is required to complete this mission.

20 agents means that a planet with an alertness of 92 is immune to all government covert ops (worst case), and this applies to zik/etd planets

So to be immune (and to be immune 50% of the time, we'd drop these numbers by 10), we have a table of:

Code:
Race	"On its own"  "+10% gov"  "+5 success bonus"  "+10% and +5 success"
Ter              70          76                  75                     81
Cath             75	     82                  80                     87
Xan              70	     76                  75                     81
Zik              80          87                  85                     92
Etd              80	     87                  85                     92
Which is quite reasonable. It will obviously make covert op immunity more important, but if you play the odds, it could be a lot worse.


All of these changes (and the corresponding history / stats changes) are on the beta server
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Last edited by Appocomaster; 6 Sep 2013 at 14:52. Reason: updating anarchy stats
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