Thread: Espionage
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Unread 1 Jan 2006, 14:37   #38
Kal
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Re: Espionage

Personally I think there should be more uncertainty in the game in the sense that people shouldn;t have to relly on scans - scans should be a useful addition, but people should be able to plan an attack in such a way that chances are they will be able to land and roid - the onus should be on taking risks, becuase taking risks is fun - predictability is not. I for one could see myself landing an attack without a scan to tell me if there is defence or not.
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