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Unread 15 Jun 2005, 04:30   #14
Makhil
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Re: [Discuss] The Removal of the Prelaunch option

Quote:
Originally Posted by wakey
Also Prelaunch has one fantastic undocumented features for the less hardcore players. One of the most demoralising aspects of the game is coming back from being afk to find you have had a kill fleet sent at you and youve not only lost roids but your ability to get roids back as you have lost your ships. Prelaunch allows you to set your ships to head away any time you may be gone for more than 7 hours as you can set it to a +11 launch and even if an attack lands these ships wont then take part in the battle
This is indeed the best feature of the prelaunch. Rather than keeping the prelaunch system just for that purpose, why not implement it as a real option :
on the mission page in the 'base section' put a button (maybe radio button) DOCK FLEET: the ships in base can't fight and can't be attacked - UNDOCK FLEET : the ships can fight and die.
When you choose DOCK or UNDOCK it would be effective the following tick.

As much as prelaunch attack looks useless to me, prelaunch defense looks essential : when you're online and see your gal mate with incs eta7 but you have to go out. I don't see it as a prelaunch though, rather as a way to set the speed of your fleet. The difference would be if you send your fleet eta 5 + 2, it is sent instantly but will slow down on arrival It means the following tick your fleet is at ETA 4 + 2, then 3 +2... 0+2 << that's when your fleet slows down to match the ETA of the attacker (ofc it can fight only at 0+0)
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Last edited by Makhil; 15 Jun 2005 at 04:40.
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