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Unread 10 Jul 2018, 19:11   #8
Mzyxptlk
mz.
 
Join Date: Aug 2005
Posts: 8,587
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Re: Limitation of Military Center

Quote:
Originally Posted by DeeJay View Post
I 100% agree to this. More so, give us the posibility to set our population however we like. Dont limit the %. If i want to, let me put 100% in cons and end up with 600 cons.
While I think the game going "NO YOU CAN'T DO THIS" is inelegant to say the least, the population categories are not even close to equal. +100% mining is so much stronger than +100% production speed, it's not even funny. It'd barely even be a conscious choice. I'm not opposed to removing the limits on the population categories in principle, but the benefit you get from each point of population gives in each category would have to be seriously rebalanced: mining and construction reduced, alert and production increased, with research as the base case. And maybe introduce diminishing returns?

In the end, though, what does it achieve? Yes, we get rid of an ugly hard limit and that lets me sleep a little better at night, but it would have little impact on the wider game. It doesn't solve any serious problems, so is it really what we want PA Team to spend their limited development time on?
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The outraged poets threw sticks and rocks over the side of the bridge. They were all missing Mary and he felt a contented smug feeling wash over him. He would have given them a coy little wave if the roof hadn't collapsed just then. Mary then found himself in the middle of an understandably shocked family's kitchen table. So he gave them the coy little wave and realized it probably would have been more effective if he hadn't been lying on their turkey.
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