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Unread 10 May 2010, 18:31   #6
Sun_Tzu
Arrogant Fck
 
Join Date: Jun 2002
Location: Helsinki, Finland
Posts: 1,031
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Re: Alternative approach on ship stats

Quote:
Originally Posted by Korsan View Post
hmm.. Changing defense/offense values by a multiplier would also be an option to encourage offensive play.

For example harpy could get an additional +10% on offense or something like that. I think multipliers are much more versatile than fix values. Modifying them for different situations would be possible.
Also this change doesnt have to be final. Like now every round system changes from MT to ST PA could change from fix shipstats to multiplier shipstats
The key difference is that this system requires a re-write of the battlecode, and while you could have a single system that allowed for turning this feature on or off, it's still a rather huge commitment to undertake if indeed it weren't permanent.

As for multipliers, or indeed sliding scales as is the next logical progression (calculating additional stopping power and "overkill" based on armour-value relations), while it does allow for greater fine-tuning it does detract from the acsessability of the stats. This is a bad thing because then the morons that make up 99% of the playerbase would be further disadvantaged as their tiny brains wouldn't be capable of making a judgement about targets as quickly as those of us who do not suffer from fetal alcohol syndrome.

/Bitter tirade.
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