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Unread 20 May 2010, 18:42   #241
Sun_Tzu
Arrogant Fck
 
Join Date: Jun 2002
Location: Helsinki, Finland
Posts: 1,031
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Re: Alliance player limit

Quote:
Originally Posted by Donar View Post
Seeing he was talking about same sized planets valuewise i think you need to read it again. and deffleets do help, offcourse more value helps aswell but that's beside the point here. an ally with 100 members will always have more value for def then an ally with 40.

i'm usually never top 100 and always attack top 100, every fleet has it's failings even top 100 planets. About the maxcap, well it serves to protect the little guys, if only 10 planets are effected won't be much of a problem.
-More fleet without more value doesn't help, see earlier in this thread.
-If the issue is more value and not more fleets, then stop talking about alliance sizes.
-An alliance of the top40 players in the game will most likely have more value than an alliance of 100 players picked randomly from the top300.
-The VB-cap doesn't protect smaller players, it encourages bigger players to be risk averse, attack smaller targets and use larger fleets, because there's a penalty on intelligent play. The VB cap encourages sending more value on fewer targets, where as in the past it was feasible for a well organized and efficient team to take on a equivalent size opponent, now they are less capable of doing so.
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