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Unread 20 May 2010, 13:43   #233
Sun_Tzu
Arrogant Fck
 
Join Date: Jun 2002
Location: Helsinki, Finland
Posts: 1,031
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Re: Alliance player limit

Quote:
Originally Posted by Mzyxptlk View Post
What value based capping does is reduce the rate at which roids move up the tiers. Nothing more, nothing less. This reduces value inequality, but does by no means nullify the advantage that high ranked players have, if only because they will always have an easier time roiding lower ranked players than the other way around.

Even with VB capping, higher ranked players naturally tend to avoid each other unless responding to alliance pressure (war is bad for planet ranks). Without VB capping, high ranked players would avoid each other even more, because the odds of landing on high ranked players are lower and large teamups yield fewer roids than noob roiding would.

As for the bashlimit, it's so low that a player ranked in the top 20 can roid planets in the top 300 for much of the round. Were the capping formule more like the one I gave, I'd suggest removing it altogether (thought that'd leave an issue with SK'ing that needs solving).
You do also realize that if the cap formulae were not this retarded VB-capping, top players would grow faster and grow out of the range of hitting top300 players much faster. So...yeah...nice solution and all.

Other great unintended consequences of this retarded crap: Taking chances is less rewarded, making it even more important for top players to avoid attacking other top players, because they'll just reduce their cap further and piss off people whom they can't then get a decent value lead on, so they'll be left exposed.
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