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Unread 17 May 2010, 02:27   #201
Zotnam
Over the moon
 
Join Date: Aug 2001
Location: Deeeeenmark
Posts: 547
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Re: Alliance player limit

Certainly a topic that people care about with this many posts in a short time.. I've not read all of them, but I would like to see 30 man tags for a round, just to mix it up. Maybe a private gal round wouldn't be the best for that though, a full random round with it would be PHUN.

Anyway, I doubt 30/50 man tags would work since there are
a) not enough people willing/capable of hc'ing these tags

b) the bad tags will lose value/roids insanely quickly, and the good tags gain equally fast

c) should another alliance run away, it will take even more effort to organise a responds to counter them, this is already a very tedious process. (simply because you need to get more alliances involved)

All I can see happening in this scenario is an alliance like Apprime kicking everyone's ass, whoever they pick to nap will do reasonably well also and the rest will have a boring round. A truely fluent round with lots of quality small tags that has a chance of winning? Never going to happen sadly I'd be rather pro a "world cup" of sort with gals vs gals and fast ticks, but appoc said the speedgame server can't even support that so..
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Golan - Ascendancy

Planets.
Zik: 3rd(r30), 4th(r52), 7th(r27), 9th(r26), 31st(r51)
Ter: 3rd(r50), 4th(r53), 4th(r37), 5th(r31) 7th (r58)
Xan: 3rd(r36), 40th(r57) 54th(r33), 104th(r29)
Cat: 8th (r54), 9th(r48), 12th (r55), 20th(r32), 77th(r23), 103rd(r38), 150th(r34), 152nd(r24),
Etd: 14th(r28)

Those damn emp races..
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