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Unread 30 Jul 2017, 04:29   #63
lurchleaf
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Join Date: Aug 2005
Location: Bali, Indonesia
Posts: 186
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Re: Population research

Quote:
Originally Posted by Mzyxptlk View Post
I would've gone with doubling the efficiency of each point of population and halving the population limits in each category (effectively keeping everything the same), then continuing to offering research to unlock 100% of your population and possibly simultaneously raising the category limits a little in each research.
How about adding a reputation, based upon how heavily you exert your workforce (assigned population percentage of max allowed population assignment) offset by tax (lower tax from alliance/galaxy gives population higher morale)?

Open to abuse in some ways of course but rather than criticise, try building upon this idea
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