View Single Post
Unread 28 Sep 2010, 23:14   #46
JonnyBGood
Banned
 
JonnyBGood's Avatar
 
Join Date: May 2001
Location: Further to the right
Posts: 19,441
JonnyBGood has ascended to a higher existance and no longer needs rep points to prove the size of his e-penis.JonnyBGood has ascended to a higher existance and no longer needs rep points to prove the size of his e-penis.JonnyBGood has ascended to a higher existance and no longer needs rep points to prove the size of his e-penis.JonnyBGood has ascended to a higher existance and no longer needs rep points to prove the size of his e-penis.JonnyBGood has ascended to a higher existance and no longer needs rep points to prove the size of his e-penis.JonnyBGood has ascended to a higher existance and no longer needs rep points to prove the size of his e-penis.JonnyBGood has ascended to a higher existance and no longer needs rep points to prove the size of his e-penis.JonnyBGood has ascended to a higher existance and no longer needs rep points to prove the size of his e-penis.JonnyBGood has ascended to a higher existance and no longer needs rep points to prove the size of his e-penis.JonnyBGood has ascended to a higher existance and no longer needs rep points to prove the size of his e-penis.JonnyBGood has ascended to a higher existance and no longer needs rep points to prove the size of his e-penis.
Re: Alliance Size for next round

This is tedious and repetitive but I'm feeling patient today.

Quote:
Originally Posted by Tiamat101 View Post
The Alliance tag is huge if an alliance has to split 40 members into a support tag you know what that does, thats 40 planets that can only defense themselves and not the main tag.
You can def out of tag with an allied alliance.

Quote:
By leveling the playing field, allies such as HR and Hex ,who don't have such a high profile draw to them as say ND or ASC or CT, will actually be able to have impact on end of round situations.
No, they won't. They don't currently have an impact because they have no value because they lack the active, motivated players who do build value during the round and give a shit about the end of the round. Compare the difference in impact between xvx, with 10 planets, and hex, with 40 this round.

Quote:
Right now the allies that do well are the ones with either a) active multi using planets or b) High member counts. It has nothing to do with leadership in fact most of the leadership choices are stupid point and case this past round, OSI who the round before that was a great alliance and because of some poor preround choices and bad management self-destructed.
This is laughable. Who the hell is in category a)? The allies that do well are the active ones. You do need a certain number of members to actually win the round but this makes sense. The goal of PA should be universal domination. You can never achieve that with 4 planets.

Quote:
Also to your other point if you left the alliance tag open for 2-3 rounds then you would see a dramatic and obvious 2 power shift, as players that want to do well in HR/HEX/xVx/ODDR etc will be forced to leave there ally to join one of the big allies because of fear of being hit in the crossfire.
Again, complete bunk. Largely these players either do well regardless because they're active and motivated, see xvx and their number of planets in the t100, or don't care enough and don't, see hex/oddr/hr's combined 1 planet in the t100.

Quote:
Whats better a 200 man tag that is almost impossible to hit because of sheer number of planets, or a 30 man tag that is SO easy to hit that they just end up being feeding grounds for the 2 main allies.
Where exactly do you think an alliance is going to recruit 100 players from? Do you think ND will merge with CT? Or apprime with ascendancy? If someone recruits massively all that happens is that they a) become everyone's #1 target and b) get a huge influx of both spies and shit players. In the short run if an alliance looks too dangerous pre-round or early round people will band together to fight them. Of course if we leave the tag score in place this will be largely irrelevant as beating an alliance of 200 planets with 4 alliances of 50 in terms of an individual alliance passing them out is virtually impossible. Which is part of the reason why I'd prefer to see tag rankings abolished. We didn't need them pre-pax to have good rounds. We can go without having an extra jerkoff talk about nothing in the eorc.

Quote:
It happens every round one of the things that limit the number of "feeder" allies is there member counts. You dont need great Dc's to cover calls if there are defense fleets laying around calls will get covered. And Yes i do think normal players can be DC's/BC's/HC's it just takes some time to get use to it.
It's not that they can't do it. It's that most people don't have the time or inclination to do it.
__________________
Some might ask what good is life without purpose but I'm anticipating a good lunch.
JonnyBGood is offline   Reply With Quote