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Unread 24 Sep 2010, 13:32   #9
Marka
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Join Date: Apr 2005
Posts: 165
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Re: Alliance Size for next round

Quote:
Originally Posted by Light View Post
Delete the tag limit.

Its been shown time and time again, that the tag limit does not force competition or better the game in any way. It only serves to allow crappier alliances to stand a chance and dictate politics due to their member size being close to (if not the same) as the top tier alliances.
Where is the problem in more diverse politics?
Quote:
Originally Posted by Light View Post
It becomes even worse, when one of these crappier alliances actually achieves a high rank. As they are crappier and cannot backup their position with warfare, there main option is to block or stagnate the universe rather than create extra competition.
You mean different than this round when 2 allies had 75% of T100 planets and where napped for most part?

Quote:
Originally Posted by Light View Post
Alliances will be crap, regardless of what the limit is. The tag limit just forces some alliances to block rather than recruit, the tag limit this round was 80 but each war consisted of 160+ on each side. The tag limit does not prevent uneven wars as alliances can/will/should still block to gain a number advantage.
Block rather than recruit...
I believe the main issue right now is that all alliances draw from a pool of 200-300 decent players. At a certain point (usually 1 week before round even starts) you can recruit whatever you like but there is not much left worth grabbing.
The theory behind small tags is that you force those players into more different tags - not 4-5 like we have now, thus creating a more diverse landscape.

Quote:
Originally Posted by Light View Post
We also dont have enough experienced players with the time to be decent HC's/DC's/BC's to sustain multiple alliances to a high calibre. If we lower the limit, we dont get more alliances.. as we dont have the players willing to create and maintain those alliances. I think mz pointed this out in an earlier thread with statistics.
It's infintely more complicated and time-consuming to run alliance with 80 ppl compared to 30 ppl - probably resulting in more players willing to step up as HC.
Quote:
Originally Posted by Light View Post
As we've now had the tag limit in for some time and its been holding back the community. I dont think its a good idea to simply delete the tag limit instantly but instead gradually increase it overtime until we get to a point where alliances arnt playing near full tag.
How exactly has it been holding back the community?
How would have a lack of tag limits been better for the community?
Without size limits - what prevention do we have from two 200-ppl-allies forming that ruin the round for rest?

I am of the opinion that PA hasn't tried out an effective alliance limit yet (in the region of 25-35), which might force the creation of maybe 10 competitivie alliances. Not saying that it will be better, just sayin that it can't be much worse than the powerblock we had for most of this round.
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