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Unread 12 Sep 2010, 11:00   #34
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Re: Planetarion Redesign

Quote:
Originally Posted by Influence View Post
You suggest every man on my planet should work 24/7? They'd clearly die after 100 ticks then(lack of sleep/food)... or become degradingly less effective after 12(lack of energy/focus)... For any effective 24/7 mining operation they should work in a schedule of at least 3 or 4 shifts. and you would thus need 3 or 4 pop per roid.

Also as asteroids can clearly not be mined by a single miner (unless you give them very powerful mining tools) every mining crew should consist of 5 members. ofc these mining crews can be trained from your pop whereas you need 3 or 4 mining crews per roid. Or you could make it so that a mining crew consist of 15 or 20 pop which work in shifts without the planet ruler managing them. and then you'd need only 1 mining crew per roid.
It is designed to be the easiest to understand way of doing it.
1 population in mining = 1 roid mined.
1 population in research = 1 research point per tick.
1 population in construction = 1 construction point per tick.
1 population in shipyards = 1 production point per tick.
Security is abit different as it depends on your current construction level.
The only section which requires more than 1 population to function, is the refineries due to them having more resources per tick than asteroids, they require more population.
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