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Unread 13 Mar 2014, 23:49   #13
BloodyButcher
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Location: Under the Rainbow
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Re: New Military/Gov't Spies CovOp

Quote:
Originally Posted by Patrikc View Post
Just because you don't understand it doesn't mean they did a poor job of explaining it.
Who said i dont understand it?
The whole idea of cov-opping actively is meaningless, it takes too much effort to scan planets, and find out what kind of Resources they have, or go for ship stealing and hope they have fleet home.
PA is wide enough as it is with all this menus u got ingame now, back 13 years, if you remeber, it was way more easy.
Im sure all you PaX/PaN lovers enjoy all these new features, and a lot of em i enjoy too, but we are moving further and further away from the basic of the game, wich is the important thing.
Cov-Op was a BIG mistake to introduce to planetarion in the form it was introduced, imho, back to my orignal reply, why cant we just have a poll ingame wether to remove cov ops for each round?
Put it into the quest tree, if 51% of the member base is against it by say pt72, it will be disabled for the whole round.
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