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Unread 8 Oct 2010, 11:52   #27
Light
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Re: Planetarion - Put an Axe through it

Quote:
Originally Posted by neroon View Post
wow, i never thought of that, but i would approve making game "slower" with my two hands!!! slower as the research/con stuff.. atm the startup/upgrade bonuses totally screw this up and its so dull, again activity is not as much rewarded as it should (hi Light, i know u dont like activity to be rewarded and want every noob to be able to win it but meh)..

however im not so sure about longer rounds, the way planetarion rounds are played atm, it could be a very very dull time from pt 600 to 2000 :S
There currently isnt any features in Planetarion which reward pure activity. The only features in the game reward people who come online for 1-2 ticks a night to send defence and 1-2 in the evening to claim a target. Im all for rewarding activity, infact you'll see in my design document i made population reward pure activty).

Im not for rewarding a timezone someone lives in but im all for rewarding activity.
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