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Unread 19 Oct 2017, 14:14   #12
Kaiba
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Re: Undo the roid cost change!

Quote:
Originally Posted by Dorf View Post
This sounds like crying to me. I personally like the approach to make initiating roids more expensive for exactly the reason mzy mentioned.

Whoever wants to play a def bitch, can still play a def bitch and send 1-3 defense fleets every day.

But thinking that in a wargame someone without attacking at all should be able to compete with the top players is just wrong.
So you can only be considered a top player if you attack fir roids (normally escorted in a big team) and you cant be a top player if you construct a fleet that means you dont get roided and send over 100 fleets on defence saving your alliance and galaxy tens of thousands of potentially lost roids. Just so were on the same page and all.

The issue isnt carDi and his inting it is the people who tick 500 odd are roided down to sod and have their round ended because they cant int back to a universe average of say 600 roids and start regrowing
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