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Unread 13 May 2007, 19:04   #23
viC
Carnivorous Flamingo
 
Join Date: Aug 2003
Posts: 56
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Re: Galaxies, buddypacks etc

Quote:
Originally Posted by viC
Planets actively farming will hardly ever participate in other forms of attacks [especially at the start of the round] They never risk their ships, and they keep growing.

As much as you might imagine they would get loads more incoming because they're bigger, I can't see that actually working out as they would regain their roids really easily [especially ingal] and could probably get such a head start that they have a solid defence fleet while everyone else is building and losing attack ships.

Add to that the fact that midround they dont actually need any ships except the few pods to maxcap, they would go under a lot of peoples bash limits.
As I see it when you factor in the whole zero-loss, zero-risk, low eta, bash limit stuff - it makes it much simpler [especially during the early stages without scans and travel time reductions] than having to deal with the possibility of defence or even counter attacks. A farmer can launch during peak times when regular targets would easily cover themselves, and have his fleet home at night when incomings would be expected. Additionally a farmer never has to worry about getting the whole galaxy covered, he can easily solo raid and expect no defence.

Two of the shittiest experiences in PA are playing with a farm in your galaxy, or playing with a farmer in your galaxy.
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