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Unread 13 May 2007, 00:37   #17
viC
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Join Date: Aug 2003
Posts: 56
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Re: Galaxies, buddypacks etc

Quote:
Why do we need the option of ingal attacks and farming? Farming further increases the amount of asteroids available (thus make attacks more profitable) AND farms give people another option of playing (they are effectively the same as scan planets, just for a different aspect of the game). The original intend for the farming rule (to deliver less incentive for multying) can be ignored nowadays, since intelligent multying/acc sharing won't be caught anyway and the other cases are too easy to spot.
No. Farms are an unbalanced way of getting to the top, not through skill, but through how many friends you have/how many peons in your alliance are dumb enough to be your farm.

Planets actively farming will hardly ever participate in other forms of attacks [especially at the start of the round] They never risk their ships, and they keep growing.

As much as you might imagine they would get loads more incoming because they're bigger, I can't see that actually working out as they would regain their roids really easily [especially ingal] and could probably get such a head start that they have a solid defence fleet while everyone else is building and losing attack ships.

Add to that the fact that midround they dont actually need any ships except the few pods to maxcap, they would go under a lot of peoples bash limits.

Abolishing farming and properly watching out for it was one of the best moves PA could have done.
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