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Unread 28 Apr 2006, 19:23   #15
Illmaticks
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Join Date: Jul 2003
Posts: 84
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Re: a research/construction queueing system

Quote:
Originally Posted by Banned
There should probably be a limit to 1 queued item for each and some (small) price (like 1 tick added cost).
Excellent idea.

You should be allowed to queue 2 construction and 1 research.

Constructions should be queued at something like 1.25 extra research cost of a normal non-queued construction, e.g. 1.25 of first queued construction, then adding 1.25 to the cost of next construction (1x1.25x1.25).

That means it'd only really be viable to do so untill you reach an odd 75 constructions, after which the extra costs would make people reconsider whether queuing is worth it, and people would have a better chance of balancing their structures, instead of some annoying terran shooting aloof with 147 distorters and 3 factories

Research should be queued at extra added ticks. E.g., it should be worthwhile queuing research(e.g if you really can't make it online to do research, and by not doing so would cost you an odd 10-15 ticks worth of research), but it should also be worthwhile not doing so.
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