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Unread 19 Jun 2009, 20:56   #28
ArcChas
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Re: Should SKs be changed for R32?

Quote:
Originally Posted by JonnyBGood View Post
But it's still a conscious decision to get them. And in fact over the last few rounds most attacks have been fr/de or cr/bs and sks have been naturally flakked in them anyways. The only real difference I see this round is a psychological one.
Agreed - it's a conscious decision to get them - but once you have got them then you'll always use them. Previously they were a different class - so they were just an extra target for defenders and in many cases they were sitting ducks. Most attacks in the last few rounds haven't been Fr/De or Cr/BS they've been mainly a single class - and SKs haven't been flakked.

For use in alliance wars, SKs are a legimate weapon. Adding them to the attack fleet of a partner (or partners) is fine - and it hurts the target if they land. For use in everyday roiding attacks, SKs are inappropriate and cause unnecessary (and unavoidable) damage.

I'm sure you remember the old arguments against building PDS - you can't run so if the attack gets through they die. The only way to avoid this (unless you were a top alliance def whore) was not to build any. Unfortunately this solution is impractical in the case of structures.
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Amnion (aka The Arcane Chas of Arcania) - Playing PA under those and other pseudonyms every genuine round since Round 2. Most recently (and insignificantly):
Onset of Apathy R94 | Stacks of Resources R95 | The Necromancer of Dol Guldur R96
70 Years of Queen Elizabeth R97 | Worst of The Worst R98
Knights of the Green Shield R99 | Look Out of The Window R100 | Most of All R102
Hard of Hearing (2:7:1) R103 | The Lateness of Your Application (1:6:6) R104 | Kinnison of Tellus (5:1:2) R105
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