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Originally Posted by MrLobster
Sorry for the misunderstanding, I'm against locking out any units. Opening up the stats to everyone brings in more tactics. I foresee people suggesting a restriction.
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Agreed. I'm a proponent of simple linear paths, as per current PA, as opposed to a tree with a potentially very complicated structure.
Quote:
Originally Posted by MrLobster
How would the new tech be included into the "upgrading" techtree? To enable choice between the techs, you would need to have them visible at the same time, and cannot use a linear tree to open them up.
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Yes, you can. Just put them at the end of it. You can either choose to allocate precious research time to unlock the most advanced ships or to spend your time researching something else.
Quote:
Originally Posted by MrLobster
The problem I see with unlocking better units than before, means those first ships you built are pretty useless.
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An option could be to introduce a trading system. People who focus on researching advanced ships could trade their old ships for resources (to build better ships with), while people who focus on other research paths could acquire the old ships of other players at a lower cost than building them in the shipyard.
This would make sure people with access to advanced ships don't get stuck with underpowered ships that they don't really use any more, while people who stick with lo-tech ships will see their cost decrease as the round continues.