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Unread 23 Apr 2008, 22:18   #26
Kenny
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Re: Bring back the extra ETA research

Quote:
Originally Posted by Mzyxptlk
Kenny, another try?
Right...

I want half the day on 30 minute ticks, with 15 minute ticks from 19:00-23:00 because that's the busiest time so it should have the most action, and then 1 hour ticks for the rest of the day (apart from 7am - 9am, which should give Ave plenty of time to sleep).

During the slow times resources have a 50% increase in output so that when you arrive back to your pc, you have lots of nice resources ready. However during the busy times resource output should be reduced by 27% to instill some kind of balance, and to stop people building lots of new ships to be used at 11 that night.

I think everybody should start with 5 amps and 5 distorters and the construction limit increased to 160 to accommodate this.

Everyone should also have 5 of each factory to begin with, but double the amount of time it takes to research hulls to compensate.

We should make it so that defense fleets take 120% the amount of time as attack fleets do, unless you're in a tag in which case def should be 30% of the attack time. In order to ensure this isn't abused, alliance limits should be taken down to 17.

And a round should only last 5 hours, with the winner being decided on a game of tic-tac-toe OR for summer rounds: rock-paper-scissors.

Last edited by Kenny; 23 Apr 2008 at 22:37.
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