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Unread 22 Nov 2017, 17:16   #28
t3k
The Video Guy
 
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Re: Chose timing of quest roids

Quote:
Originally Posted by Mzyxptlk View Post
This touches on what games are on a very deep level. My take on it is that they're disorganization engines. You show up, set everything up just the way you like it, and then the game updates and your cons have finished, your fleet is about to land, someone scanned you. These events are essentially the game asking you to do something, to resolve the problem before everything descends into chaos. The way to improve at the game is to keep track of what the game is about to do and anticipate it.

If your research finishes, that means queuing a new one. Could you implement an infinite research queue, so that after tcik 0, you'd never have to look at it again? Sure, but then, when a research finishes, you no longer get that little jolt telling you you achieved something, and to decide on the next step. If your attacker is about to land, and the defense is a little iffy, that means hiding the correct ships in your base while leaving others outside to participate in the fight. Could you implement a system that hid the useless ships automatically? It'd be a little tricky (mostly because flak is sometimes necessary) but given a couple of afternoons, a coder could certainly get a long way there.

Game are about strategy. Thinking about what to do and when to do it is an essential part of what a game is. Not everything is meant to be easy or convenient. That's what makes it a game.

This particular suggestion is not really that big a deal. That's why I didn't bother posting until it became clear I was not the only one who feels this way. I do think it's a step in the wrong direction, though. A small step, but still.
Yeah, a reasonable point. I agree that not everything should be queued to a point of ingame autonomy for the reasons you mentioned, I just really enjoy sleeping having planned cons to the best I can before I do!

Research is almost a null point anyway as the point in the game at which you get the high res bonus payout is the point at which your next queued research won't be completed in 2000 points anyway.
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