Quote:
Originally Posted by Kaiba
Unless you are rerunning a set from pre round 20 then most people have played with all the sets before and remember the best race to be in each.
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Good stats rarely have a clear "best" race (though there often is a clear "worst" one). Every race has its holes, and every race can make use of some other race' holes.
Quote:
Originally Posted by Kaiba
We need to NEVER revisit old stats, what we need to do is changing around more things that just int and names.
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Quote:
Originally Posted by Kaiba
We are talking about the other 99% that are bored shitless for 6 weeks and slowly give up on the game because there is nothing to make the game interesting for them or varying beyond the fact that the Pegasus is now called a War Frigate and that it was int 5 and is now int 6.
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While I agree PA is fairly stagnant, almost everything that can be done with the stats
has been done. We cannot forever keep changing the wallpaper of a room that is fundamentally, well, boring. The only serious thing that has never been done is to either change or abandon the race characteristics. The last time I suggested that, half of PA went to arms because "But race X needs to be Y!!". Even then, the stats, governments and race characteristics have little impact on how the game is actually played, becaus value-whoring will still be the only reasonable strategy.
If you truly want to change the way the game is played (as I do!), then you must look beyond the numbers of the government, race and ship stats pages. I wish you luck trying to convince PA Team to do more than select a stats maker. Hell, even that is apparently something they don't have time for any more.
Quote:
Originally Posted by Kaiba
I don't even think its a bad idea if some people leave the game in protest. These people who don't like change are holding the game back
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Long-term, perhaps not. But in the short term, every time people leave, the universe shrinks, and no one is working on growing it. We must either appeal to the current player base (by doing very little: safe, cheap, but will eventually kill the game), or try to attract a new one (by reworking the game from the bottom up: very risky, very costly, but has a small chance of truly revitalizing the game). Attempting to do both will inevitably lead to failure.
Quote:
Originally Posted by Cochese
IStats, at this point, are the very least of PA's worries. The game mechanics need some love too, folks.
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Quoted for truth. (People still do that, right?)