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Unread 20 Nov 2010, 07:43   #15
Makhil
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Re: Bring Back 3 tick Landings

being landed on during 3 ticks was fine when the universe was so huge you could spend an entire round without hitting the same planet twice.
Now imagine what it would be with the small universe and the piggys.

For those who didn't play those early rounds, you could attack UP TO 3 ticks, meaning you chose before launching how many ticks you would spend on the target. There was some strategy in getting the defenders to cover for 3 ticks when you would not even land. But it was also a time when you could mass 'uninitiated' roids (people had to initiate them at an increasing cost if they wanted to get resources), and launching had a cost in Eonium... and you could steal all the roids on a planet leaving it with 0.

It worked in a context that can't be brought back. Now if the idea is to steal the same amount of roids over 3 ticks instead of 1, is there any interest at all ?
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