Thread: R32 Shipstats
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Unread 8 Jun 2009, 22:42   #33
budious
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Re: R32 Shipstats

Quote:
Originally Posted by booji View Post
not looked at em much tbh, but after this round's fi/co dominance I cant see anyone wanting a set of stats that has 4 races that have fi/co pods (this round only had 3 - admittedly the other 2 could steal fi/co pods - and look how dominant they are!!) compared to 3 fr/de and 4 cr/bs (this round every race had both).

so I suggest U reduce the number of fi/co!
How about at least looking at them first? I'm kind of offended that you assume I just pulled these numbers out my arse without giving it any thought.

Here's how it breaks down.

CATH FI Beetle - CO/FI EMP, Init 2
CATH FI Recluse - DE/FR EMP, Init 3

XAN FI Banshee - FR/DE NORM, Init 4
XAN FI Phantom - FI/CO NORM, Init 5

ZIK CO Interceptor - DE/FR NORM, Init 5
ZIK CO Cutlass - CO/FI STEAL, Init 21

ETD CO Lancer - CO/FI EMP, Init 2
ETD CO Smuggler - DE/FR STEAL, Init 24

The big changeover is moving Recluse to Init 3, this allows defending EMP to stun some of the recluse before they fire, allowing in galaxy defense from FR/DE players to better impact overall defense. While my ship matrix is not highly detailed or lists all scenarios, just ask me about any of them, and I can provide my reasoning behind why each ship functions the way it does.

Last edited by budious; 8 Jun 2009 at 22:48.
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