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Unread 15 May 2009, 11:29   #16
Ave
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Re: Universal marketing and other stuff, micromanagement and so on...

While I am on the run, I could add the rest here also:

Salvage is a good way to support taking actual combats and not be running your fleet all the time.

Systems to efect your amount of salvage bonus are definetly good solutions. If one wants to def his base and roids making plenty of salvage constructions sounds like a good choise (also the choise of having units colecting salvage.) You need to get the salvage based on your losses, not based on what u kill. This way we avoid any abuse. You can get xp from the kills instead, or simply make more statistic pages/ranks including kills u made, launches u made, losses u taken, roids u stolen and roids u lost and so on. They are always fun to read and fun to boost about them.

And while we are at it, I would be happy to see the salvage take place in attacks aswell. That way u dare to land on some heavier def also. Or dont lose your whole game if u forget/cannot check one landing of yours.

Salvage also makes u more happier to land on big guys. The roid gain aint so expensive when u get something back from your lost units.

Also then the defenders gets to make some kills also and gain xp, not only get a message to recall and grats. Since noone dares to land right now to battle it out.

We should definately add a fleet motivation/morale (equals to universal reputation, or it can even be its own thing still.) Which will increase on defence. Increase or stay same when attacking people bigger or at your range. Decrease when you launch on small people. Why not even decrease if it stays home to get dusty. This way we will support defending, support attacking people on your range, support fleet movement. Also we will make it less enjoyable to noob roid and also dont support people that does not add much to the universe (no fleet movement.)

So fleet movement and the moral it creates is to support launching on corect targets (less noob roiding.) If your morale gets too low and you atempt to launch, some or whole fleet declines to launch. Except on targets that increase the moral, like defence. You need to bribe your captains (lose credits) to get your morale back up.

Universal reputation could grow on the statistical kills u made. By donations you made for your alliance/galaxy. On scans you make. Referal codes u colect. From commander status on galaxy. On commander status on alliance (so we get more voluntary people to run things.) This all could give you points to increase your xp and decrease trade fees or priorise you on trade list.

How would universal trade work, well perhaps just a simple search function for what resource/thing u need.

Then it lists first available inside cluster options. Then based on everyones reputation. We should disallow trading inside your own alliance/galaxy to secure the universal trading and conections.

Either the trade comes directly or then u send a carrier on route to do the trade. Which then can be demoralized as shown above. Also active trading can higher your reputation. Perhaps there can be a tax also used to feed the bottom players and the tax fees gets lower depending on demand, so if there are only few offering population, trading them to something else would be less taxed.

What we want is more combats to take place.
What we want is people battle it out whom has matching qualities for it.
What we want is to have game mechanics to suppprt the game play we want to have in here. So none are tempted to lame play, since its more profitable. IT CANNOT BE!

running out of time to sort rest, but there should be nuff reading again. Sorry for the repeat in few threads.
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