Thread: New-Race
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Unread 16 Oct 2007, 22:34   #28
hairypalms
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Join Date: Oct 2007
Location: UK, South Humberside, Grimsby
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Re: New-Race

Quote:
Originally Posted by furball
I didn't actually agree with the 'kill population' attribute, I'd want someone experienced with the game to explain its effect to me before I back it.


Also, you really should try balancing these 'stats' against the other races



Don't be silly. What is this supposed to be, Makhil's Gimmick Race? We've found a good attribute (steal resources), you don't see any other race with more than one do you?
Yes i agree i think the ability to steal resources and set back an enemy's research and Construction by 1 tick whilst gaining yourself is enough for one race

and as for balancing the stats against the other races, theres no point atm as the stats for next round wont be the same but yes they are good to work from
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