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Unread 13 Jan 2006, 22:13   #42
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Re: Call For Comments: Round 16 beta stats

This one's a doozy, so bear with me. First, the major update. This one has a lot of targeting changes. I feel I've ironed out all the major targeting related issues now. (But see later.)

The primary change is the Wyvern from anti-FR to anti-DE. This change, and the resulting chain of changes cleared up a lot of things I wasn't quite happy with. The reason for the change was to open Terran up to Cath or Xan FR fleets. I guess it's somewhat ironic that the first change on my (paper) list following this is BW to FR class to keep it 0-loss. Then the Corsair needs to be changed to DE so it's not 0-loss. Since we now have 3 shooting Cath FR, and 3 shooting (all stealing!) Zik DE, we need to move one of each of those out of that class. Cath is easy, Roach to EMP, Viper is now 'free'. This gives us 3 shooting and EMPing CR, again, undesirable. But since we have a free spot for DE, and the Scarab is hardly as crucial as the Roach or Tarantula, we move that to DE.

For zik, DE is fairly easy as well. The only other class stealing anti-FI fits in is CO. I'm loathe to give Zik an FI/CO fleet with 3 stealers, so we move anti-FR to CR (the only other class it fits in).

This leaves us with 2 stealing CR and no stealing BS, something I'm not quite comfortable with. Finally something to do with the Rogue, I guess. It now matches the Wyvern in function (not quite happy with this sort of redundancy, but it's bound to show up somewhere).

Now for something controversial. Due to the Wyvern and Rogue now being 0-loss vs Terran DE, they need their armor upped. If we up Terran DE armor, we can't let the Peg fire first anymore. So Peg init drops back to equal the FB.

The rest of the changes are fairly logical, apart from the stupid Clipper. CR->CR is really just a random suggestion from some guy (Cesarion?) in #beta yesterday. I'm not really that happy with there being 2 CR->CR now that the Scarab is DE (since Cath CR has no way of dealing with FB/Vipers). At the moment I'm tempted to either: Move the beetle to DE and move the Scarab back to CR or change targeting on the Syren. So far options for the Syren are FR and uh, FR.

If it hits FR, I'd obviously tweak the stats so that it's obviously superior to the Phoenix. I don't like inocculating Ter against Cath, but it's not a total one.

I also have a feeling the size tweaks on the Terran BS might have gone too far.

Quote:
Originally Posted by beta3 -> beta4

* Harpy FI->CO to FI->FI
* Drake FR->FI to CO->CO
* Drake cost 9/6.5/6.5 to 3.5/2.25/2.25
* Drake armor 115 to 52
* Drake damage 75 to 24
* Gryphon damage 60 to 65
* Pegasus init 3 to 4
* Pegasus armor 200 to 250
* Pegasus damage 110 to 120
* Chimera armor 315 to 330
* Syren init 6 to 5
* Wyvern BS->FR to BS->DE
* Dragon cost 50/35/35 to 45/32.5/32.5
* Dragon armor 750 to 675
* Dragon damage 425 to 350
* Demeter armor 310 to 325
* Demeter damage 275 to 285
* Leviathan cost 65/47.5/47.5 to 50/36/36
* Leviathan armor 1000 to 750
* Leviathan damage 600 to 450
* Beetle cost .85/1.3/.85 to .95/1.3/.95
* Beetle armor 18 to 20
* Viper FR->DE to CO->DE
* Viper EMP to Norm
* Viper init 1 to 5
* Viper cost 3.75/5/3.75 to 1.1/1.5/1.1
* Viper armor 50 to 23
* Viper damage 68 to 12
* Scorpion damage 80 to 85
* Black Widow DE to FR
* Black Widow cost 6.5/9.5/6.5 to 5.5/7.5/5.5
* Black Widow armor 80 to 68
* Black Widow damage 135 to 120
* Scarab CR to DE
* Scarab init 2 to 1
* Scarab cost 11.25/15/11.25 to 8/10.5/8
* Scarab armor 155 to 110
* Scarab damage 185 to 145
* Tarantula cost 11/13/11 to 11/14/11
* Roach Norm to EMP
* Roach init 10 to 1
* Roach cost 11.5/17/11.5 to 11.5/15/11.5
* Roach armor 250 to 160
* Roach damage 160 to 220
* Guardian damage 190 to 200
* Lancer DE->FR to DE->BS
* Lancer init 5 to 6
* Lancer damage from 65 to 70
* Assassin cost .45/.45/.6 to .55/.55/.75 (basically swap cost with cutlass)
* Cutlass cost .55/.55/.75 to .45/.45/.6 (swap cost with assassin)
* Cutlass init 7 to 6
* Cutter CO->FR to CO->FI
* Cutter armor 12 to 13
* Corsair FR to DE
* Corsair cost 3/3/4 to 8/8/11
* Corsair armor 33 to 110
* Corsair damage 30 to 95
* Buccaneer damage 105 to 100
* Clipper DE->FI to CR->CR
* Clipper Steal to Norm
* Clipper init 42 to 5
* Clipper cost 8.5/8.5/12 to 10/10/13.5
* Clipper armor 125 to 160
* Marauder CR->DE to CR->FR
* Rogue BS->BS to BS->DE
* Rogue Norm to Steal
* Rogue init 8 to 42
* Ironclad damage 125 to 140
Next I looked at some damage specifics. These are mainly small tweaks to correct contested defenses/attacks. I'm not sure I'm 'happy' with all of them, but we'll have a look in the next beta, I suppose.

Quote:
Originally Posted by beta4 -> beta5

* Phoenix damage 22 to 25
* Spider damage 9 to 10
* Beetle armor 20 to 21
* Beetle damage 10 to 9
* Black Widow damage 120 to 113
* Guardian armor 475 to 425
* Fireblade damage 12 to 11
* Lancer damage 70 to 62
* Broadsword armor 125 to 115
* Broadsword damage 140 to 160
* Corsair armor 110 to 100
* Marauder armor 185 to 170
* Marauder damage 135 to 115
* Rogue armor 310 to 275
* Rogue damage 275 to 220
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