Quote:
Originally Posted by NitinA
So you want players who put less effort to get larger advantages to compenstate for the fact that they don't put as much effort into the game?
Wait... doesn't that kinda defeat the point of rankings in the first place?
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A 'learning curve' does nothing of the sort. Most single player games have such a system where its easier at the start to do well, but gets tougher as you go along and even most of the mmrpgs have such systems, PA however doesnt, infact often its easier the higher you get. You can be a new player at the bottom of the game or a top ranked old player and the game isnt much different from a toughness pov and as such it could probably very well support 'ratio' advantages and such like for lower to make it easier at the lower end and more challenging at the top end