Thread: Warehouses
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Unread 12 Jun 2007, 15:01   #12
HRH_H_Crab
Jazz Maverick
 
Join Date: May 2007
Posts: 333
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Re: Warehouses

Quote:
So youre effectively removing the bonus active players get from being able to build high constructions and maintain a stockpile and low prod times, and your levelling the playing field so less active players have less of a disadvantage?
Sounds ace to me. Games where unemployed wasters and lazy students have a distinct advantage aren't going to be fun for lots of people in the long term, and while this advantage in PA will always exist, why not nerf it a bit more?
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