Thread: Real-Time PA
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Unread 26 Jan 2006, 19:59   #21
rasputini
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Join Date: Aug 2005
Posts: 31
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Re: Real-Time PA

I suppose it would depend on what "tactics" and "formations" were added. If it is just splitting current combat up into 10 pieces, I do not see what it adds. Clearly recalling part way through isn't an option, otherwise a zik would never steal a ship.
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