Re: XP is broken. fix it
1) No one is saying that XP whoring is balanced this round. Even Raul has posted that the stats make it OP this round. With less offensive stats for next round, it will not nearly be as strong. However, and this is important, it should still be a viable way to play!
2) You're oversimplifying your scenario. There are more differences than just in the amount of XP the planets get. The low value planet will have a harder time landing on the high value planet than vice versa. The high value planet will hold onto the roids capped, while the low value planet will just lose them again immediately. The high value planet is an asset to his alliance during defense and war, the low value planet is just empty score.
3) On top of that, the high value planet has a choice: when value is the best way to win, he can keep his fleet and beat the XP planet. If XP is the best way to win, he can crash his fleet and proceed on equal footing with the XP planet.
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The outraged poets threw sticks and rocks over the side of the bridge. They were all missing Mary and he felt a contented smug feeling wash over him. He would have given them a coy little wave if the roof hadn't collapsed just then. Mary then found himself in the middle of an understandably shocked family's kitchen table. So he gave them the coy little wave and realized it probably would have been more effective if he hadn't been lying on their turkey.
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