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Unread 6 Jan 2006, 15:43   #5
Appocomaster
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Join Date: Oct 2003
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Appocomaster spreads love and joy to the forum in the same way Jesus wouldAppocomaster spreads love and joy to the forum in the same way Jesus wouldAppocomaster spreads love and joy to the forum in the same way Jesus wouldAppocomaster spreads love and joy to the forum in the same way Jesus wouldAppocomaster spreads love and joy to the forum in the same way Jesus wouldAppocomaster spreads love and joy to the forum in the same way Jesus wouldAppocomaster spreads love and joy to the forum in the same way Jesus wouldAppocomaster spreads love and joy to the forum in the same way Jesus wouldAppocomaster spreads love and joy to the forum in the same way Jesus wouldAppocomaster spreads love and joy to the forum in the same way Jesus wouldAppocomaster spreads love and joy to the forum in the same way Jesus would
Re: Shortening Prelaunch

The fake attack prelaunch will still be at full length, so there is still the option of prelaunching your fleet for the "normal" length of time. However, prelaunch for defence isn't really necessary, and prelaunch for attack means that while you can get some benefit from prelaunch still.

The problem is that while the full prelaunch gives huge benefits to the casual player for attacking at night, it also encourage inactivity in alliances, which then fall apart over time due to bad defence activity
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