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Unread 3 May 2006, 21:35   #23
Phil^
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Re: a research/construction queueing system

how about :
queue system as proposed
Additional research eta modifier which increments up to say -5 ticks for each successive research that completes when the person is logged into the game and they dont use the queue - resetting to 0 when they miss the end of a research, or when they use it.
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Last edited by Phil^; 3 May 2006 at 22:07.
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