Quote:
Originally Posted by Influence
ok, i've taken a bit of a break from this thread to rethink of a better answer to the complete retardedness of this suggestion.
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You know, whatever you're typing there was already discussed on this thread (as Mzyxptlk points out, by him and myself). Fundamentally, the decisive parameter we can use to adjust the ease of defending is the ship stats. It's what, 300 cells, 400 cells? Consider it a tiny parameter table, working it out so that attacking is well easier than defending isn't really nuclear science.
It's not really a question of how difficult it is to defend, since this is strongly influenced by a parameter that is easy to adjust: it's really a question of players being able to participate in the action itself, preferably without adjusting their bio for it. The game would be more enjoyable and possibly more attractive if (new too) people would have easier time participating. We can then adjust a simple parameter table to obtain an acceptable ratio of attack-defense.