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Unread 7 Oct 2014, 20:22   #322
Haer
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Join Date: Mar 2001
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Re: Stats - Round 59 and beyond

Quote:
Originally Posted by TheoDD View Post
I said i'd rather init roids than loose ship value on attacks for roids...
And instead prod 100% value in certain key defships.
If stats are High armour, Low damage!
Yes, and I responded that if this is the case, you can just increase the cost of initting until it is ineffective. The same calculation that applies to value loss applies for initting. If it costs X res to init a roid, you can calculate T=X/250 to figure out how long that roid will take to make you a profit. If initting is more attractive than attacking, you just increase X.
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