Quote:
Originally Posted by Mzyxptlk
This scuttles any idea you might have, I'm afraid.
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You could also stack my last idea with a galaxy implementation using some slight modification, as well as provide incentive to attack top fort galaxies.
Top 3 Galaxies Cap Bonuses: 1st +3%; 2nd +2%; 3rd +1%
This may seem a bit unfair, but implement the galaxy incoming hostiles to counteract those bonuses, so it makes it lucrative for a reasonable amount of incomings to make attempts on top ranked fort galaxies without unfairly disadvantaging them by reducing those bonuses as the total incoming hostile fleets pile up.
base_cap_% - ((#galaxy_hostile_fleets - (#_galaxy_members*3))*0.02)
Defense Leech at X:Y:Z; Galaxy X:Y in 1st place with 8 planets has 100 Incoming Hostile fleets:
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base_cap_% = 25% + 3%
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28% - ((100 - (8*3))*0.02)
28% - ((100 - 24)*0.02)
28% - (76*0.02)
28% - 1.52%
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Effective Cap in 1st place X:Y with 100 Incoming Hostiles is 26.48%
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Defense Leech at W:X:Y; Galaxy W:X in 2nd place with 10 planets has 200 Incoming Hostile fleets:
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base_cap_% = 25% + 2%
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27% - ((200 - (10*3))*0.02)
27% - ((200 - 30)*0.02)
27% - (170*0.02)
27% - 3.4%
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Effective Cap in 2nd place W:X with 200 Incoming Hostiles is 23.6%
If this is not enough incentive to attack fort gals, you could also tack on an XP bonus respectively by rank (3%, 2%, 1% XP bonus for 1st-3rd)