Quote:
Originally Posted by Bram
Please define 'landed'?
i.e. - does the attacker need to cap roids? (attackes fully emped still removes 500 xp?)
- do attacking ships need to survive? (attackers crashing 1 ship fleets/pod fleets on def: still removes 500 xp?)
- ...
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Ok, formulae could be like that:
Each inc landed would remove 500 xp among defenders based on:
XP removed = 500 * (roids_capped / total_cap) * (1 - attacker_value_lost / total_attackers_value)