Ok.
Firstly on the chance front, I don't see an issue in itself with bringing back chance in scans.
The issue with that seems to be a combination of chance and a time delay, which makes most scans more difficult. I take it there's no complaint about time delays for covert ops, especially if some of them are stronger?
I don't see how new players will suffer, as they'll have one system to learn instead of two.
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Originally Posted by Anaram
Hasn't the whole purpose of waves/scans system since time immemorial been to give advantage to big organized alliances and to players with (multi) scan planets? Why the sudden change of heart?
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Is is right to give an advantage to big organised alliances? I'd prefer to try and level the playing field a bit more. While changing it, I thought it'd be interesting to merge the two as they're quite related. I've given my opinion on how scans aren't that realistic anyway
Quote:
Originally Posted by Pilatus
Why not just making different eta for finishing certain construictions? Like +1 eta for building a distorter, and maybe making important cons like factories ones a tick faster. And pls drop that annoying co-op bs.
And please make pa less predictable then deciding if a snowball will roll up or down a hill
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I think covert ops has a part. I don't see what relevance having constructions different construction times has?
Covert ops isn't that bad. I think it could be good with modifications.
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Originally Posted by Kargool
I am hoping this was a joke..
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No, actually it wasn't. Snowballs generally roll downhill. Some of the game is chance, but not loads of it.
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Originally Posted by mist
if the chance comes from being outplayed, then yes. if the chance is flip of a coin, then why are people going to pay you £5 for a round when they can get a lot of coins for that?
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500 coins, unless you start converting currency. I don't want it total chance, but I've seen a new player leave the game at the end of the first round because he got bored of attacking and recalling.