Re: Make attacking more interesting
May i suggest another funny tactic that would be awesome to implement. Launching your fleet on a similar stealth mission in order to hide somewhere in the universe.
Lets say you launch your fleet using stealth technology with high eta, you then have the option to hide your fleet on a certain ETA, like 5 or 6 perhaps. Each tick you stay there you need to pay a % of your income which can be compared to wages in real life. Waring costs money after all. What this tactic can be used for is to sneak in on a gal with fleets out after hiding for a few ticks, the planet you THEN decide to attack would have to get ridiculous expensive overburn def or organize def ingal.
It is also possible to include clusters or paralells in this tactic, by perhaps giving the ability to appear ETA5 on planets in your paralell, while it is eta6 everywhere else.
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