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Unread 27 Jun 2007, 08:58   #8
-Blue Moon-
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Re: Demolish Construction

ok these threads usually go nowhere so...

slightly different twist:

DE-CONSTRUCT buildings. (could even be given as a final research after you reach the 150 limit - incurring additional research costs)
takes 3 times as long and costs 3 times as much to destroy as it would for your next structure to build. (e.g. 49th structure would cost 150k and from a base of 12 ticks, would take 36 ticks to deconstruct).

effectively punnishes poor planning and is suitably timed/priced to do so.
(are you going to stop research into other areas to enable this feature, and are you going to be willing to pay to demolish a research lab at your 150 maximum when the cost is going to be 450k to demolish and an additional 149k to re-build? (599k!!!) there's your strategic element)


i think the reason people want to see a demolish-esque option is because PA are going down the path of micro-management and realism - realistically there's no reason why I couldn't demolish a structure on my planet, so they need to allow the option.

constructions aren't really a viable 'strategy' anymorefor dist whores due to the 'realistic' changes in production --- meaning nobody will have 149 distorters and a light factory, and placing less emphasis on a pure scanner.
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-Blue Moon- aka LordQuashi, Behert, BeherTux, BT, TuxedoMask, tuxed0

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